Jesús Carrero
I'm E
¿Do you need a Unity Developer?
My first contact with a videogame was with Pokémon Sapphire on the Game Boy Advance. That Christmas gift sparked a curiosity that defined my career:
how is it possible to encapsulate an entire interactive experience in this device?
Today, after 6 years of experience in Unity and C#, I have gone from asking myself that question to answering it through code. As a Gameplay Engineer
with experience in tool development (Tooling), I understand that the magic of a game lies not only in its interactivity, but also in the robustness of the
systems that support it. Throughout my career, I have learned that programming is not “crazy stuff,” but rather an exercise in architecture and empathy with the player.
My approach seeks not only to create fluid mechanics, but also to optimize the team's workflow through tools that facilitate creative iteration.
Contact me:
Skills
All the skills I have learned during my periods of study and work.
Object-Oriented Programming
Software Design Patterns
Polymorphism and Inheritance
Mathematics and Trigonometry
SOLID principles
Game Physics
Data Structures
Algorithms
Data-Driven UI
Basic Shaders (Shader Graph)
Performance Optimization on Mobile and PCs
Technologies
Programming languages, tools, and platforms that I master in my workflow.
C#
HTML
CSS
Unity
GitHub
Plastic SCM
Projects
A selection of technical challenges and architectural solutions developed across game development and tools.
Earth Pulse
Combat-based RPG / MusicA combat-based RPG in which the game mechanics are governed by the rhythm of music.
The Challenge
In a music-reactive simulation, the biggest challenge is not only frequency detection, but how to efficiently synchronize multiple disparate systems (VFX, AI behavior, and UI) without creating highly coupled ‘spaghetti’ code. The challenge was to enable any object in the game to react to different frequency ranges in a dynamic and configurable way, while maintaining performance at 60 FPS.
The Solution
I designed a Centralized Event Architecture supported by a Modular Editor System based on the Strategy Pattern. Instead of rigid scripts, I implemented a system where reaction behaviors (reacting to bass, midrange, or pulse) are interchangeable ‘Strategies’. In addition, I developed custom tools for the Inspector (IndividualActionsCreatorWindow and Custom Attributes) that allow designers to map audio data to game events in real time without touching a single line of code, completely decoupling the engine logic from the data configuration.
Resume
List of relevant information about personal details, education, and work experience.
Resumen
Jesús Carrero
Unity developer with over 6 years of freelance experience and more than 15 completed projects, expertise in Unity tool development, and an affinity for music composition and graphic design.
- Miranda, VE
- jesuscarrerodev@gmail.com
Education
Bachelor's Degree in Computer Science
2017 - 2020
IUT Jose Maria Carreño, VE
I studied computer science at university until I withdrew one semester before graduating to focus on video game development.
Self-taught studies
2020 - Presente
Youtube, Codecademy, Udemy
Focused on independently learning everything necessary to assist individuals and studies with their projects as an advanced Unity developer.
Experiencia
Freelance Unity Developer
2022 - Presente
Fiverr
- Development of simple and complex game mechanics.
- Bug fixing and refactoring in existing projects.
- Resource and performance optimization for multiple platforms.
- Creation of internal tools to streamline workflows.
- Design and implementation of user interfaces (UI).
- Architecture of modular and scalable game systems.
Unity Tools Developer
2022 - 2023
Synchroverse, MIA
- Development of commercial tools for the Unity Asset Store.
- Development of modules or extensions for third-party libraries.
- Integration of proprietary tools with external systems.
Unity Develpoer
2022 - 2023
Natuverse Co, CO
- Development of a core system to modify terrain geometry (raise, flatten, smooth) at runtime.
- Creation of a system for placing objects and environmental decorations.
Testimonials
All reviews shown here were taken from my satisfied customers on Fiverr.